tag:blogger.com,1999:blog-5633037.post6766872717373839230..comments2023-10-10T21:06:12.984+01:00Comments on Reassembler - Emulation & Decompilation: Level Selectythttp://www.blogger.com/profile/06951854683143825385noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-5633037.post-23691537309659169392010-01-12T17:29:59.042+00:002010-01-12T17:29:59.042+00:00Wow. it was definitely a cool game, intriguing to ...Wow. it was definitely a cool game, intriguing to see how "smart" it was as well without them having to hardcode everything about the level + scenery at design-time.Joshua DeWaldhttps://www.blogger.com/profile/09082082985496656478noreply@blogger.comtag:blogger.com,1999:blog-5633037.post-85957580638983082522010-01-12T17:27:18.571+00:002010-01-12T17:27:18.571+00:00The interesting thing about the OutRun levels, and...The interesting thing about the OutRun levels, and I haven't fully debugged the level format yet, is that you can make changes to the road data (e.g. the direction, width, camber of the road) and the scenery will adapt itself automatically.<br /><br />Which should make a future level editor of some description quite straight forward.... well maybe anyway!ythttps://www.blogger.com/profile/06951854683143825385noreply@blogger.comtag:blogger.com,1999:blog-5633037.post-22475372717957760032010-01-12T17:23:59.771+00:002010-01-12T17:23:59.771+00:00Fascinating stuff man. Keep plugging away. Almost ...Fascinating stuff man. Keep plugging away. Almost makes me want to go back to work on my own Java-based SNES emulator.Joshua DeWaldhttps://www.blogger.com/profile/09082082985496656478noreply@blogger.com