tag:blogger.com,1999:blog-5633037.post7642798878440303896..comments2023-10-10T21:06:12.984+01:00Comments on Reassembler - Emulation & Decompilation: Gateway's Broken Archesythttp://www.blogger.com/profile/06951854683143825385noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-5633037.post-41483745513072215602021-09-25T21:58:51.155+01:002021-09-25T21:58:51.155+01:00To be clear, the statement "the precise natur...To be clear, the statement "the precise nature of the breakage isn't consistent" is not accurate. It is consistent at least within a given playthrough (though not from play to play). Note the video of play on arcade cabinet: https://youtube.com/watch?v=EZW8yglpvRY&t=5m37s (Press SPACE to pause, and use , COMMA and . PERIOD to frame step.)<br /><br />The breaks in the arches is consistent variation that helps message the motion. This is almost certainly a feature (even if arrived at by a bug / limitation, it was almost certainly intentionally left in). The sprite index for the object must remain for its lifetime, ensuring no flickering of objects - which is great programming design. All forms of pattern inconsistencies in the game help message motion, including -- variations of trees, houses, surfers, rocks in grass, signs, mountain heights, to name a few.Jason Doucettehttps://www.blogger.com/profile/14100466068264861125noreply@blogger.comtag:blogger.com,1999:blog-5633037.post-46698026682947360782018-10-19T09:47:59.053+01:002018-10-19T09:47:59.053+01:00I realise this is an old post but I actually quite...I realise this is an old post but I actually quite like the breaks in the arches. Sometimes the movement of the arches syncs up badly with the CRT refresh and they can appear to be moving away from you briefly (like car wheels turning the wrong way on old movies). The breaks in the arches help to eliminate this effect somewhat I feel. Anyway, it's great to be able to overcome technical limitations with the old hardware!Bfefhttps://www.blogger.com/profile/13276546181766077573noreply@blogger.comtag:blogger.com,1999:blog-5633037.post-45952612481672721322016-11-09T04:11:54.252+00:002016-11-09T04:11:54.252+00:00The variation is important. I notice most clones l...The variation is important. I notice most clones look bad without variation of objects and position. Here's an example image of my own clone made back in 1999: <br />http://jasondoucette.com/cgi-bin/fulltiltshowpic.cgi?pic=fulltilt/images/RockArches2.gif&w=640&h=400Jason Doucettehttps://www.blogger.com/profile/14100466068264861125noreply@blogger.comtag:blogger.com,1999:blog-5633037.post-87290167693741298092012-06-09T02:41:21.405+01:002012-06-09T02:41:21.405+01:00Can't wait to play it at 60fps!Can't wait to play it at 60fps!matthttps://www.blogger.com/profile/01437782955738437086noreply@blogger.comtag:blogger.com,1999:blog-5633037.post-54756133169022512672012-03-28T14:49:38.964+01:002012-03-28T14:49:38.964+01:00You can contact me here:
http://javagear.co.uk/ima...You can contact me here:<br />http://javagear.co.uk/images/email.pngythttps://www.blogger.com/profile/06951854683143825385noreply@blogger.comtag:blogger.com,1999:blog-5633037.post-20446966438398371022012-03-28T14:47:02.221+01:002012-03-28T14:47:02.221+01:00Dear YT
I am looking to hire you to develop outlo...Dear YT<br /><br />I am looking to hire you to develop outlook with a particular concept. please contact me when possible.tronhttps://www.blogger.com/profile/08875934494568931759noreply@blogger.comtag:blogger.com,1999:blog-5633037.post-6606795567156920402012-02-01T09:28:44.087+00:002012-02-01T09:28:44.087+00:00That's what I thought originally too :) Only w...That's what I thought originally too :) Only when I was studying the code, I realised otherwise.ythttps://www.blogger.com/profile/06951854683143825385noreply@blogger.comtag:blogger.com,1999:blog-5633037.post-41233048060829436802012-02-01T00:20:22.242+00:002012-02-01T00:20:22.242+00:00I often wondered why pillars were missing and conc...I often wondered why pillars were missing and concluded that perhaps it was intentional to break continuity to create variation; maybe the appearance of ruin 'obviously with a bit of imagination' ;-)Anonymousnoreply@blogger.com