Here's another bug in the original game; the leftmost two end sequences have a palette issue which causes the male sprite to suddenly change in appearance. In the screenshot below, we're approaching the goal banner.
Then, as if by magic, the colour of the man's top changes to light blue!
But don't worry, on reaching the finish line it's back to dark blue again.
The game code swaps to an animation playing routine at the point of the colour change. It should be seamless. But it seems as if 2 of the 5 end routines are configured incorrectly.
Why am I noticing such trivial details? Because the engine is now complete (minus sound and test mode). Expect a test release in the next week!
In other news, I updated the Philko bootleg page with some new pictures.
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