Today I decompiled a portion of Afterburner II's code to investigate some unused developer text I found in the ROM.
I traced the usage of these strings back through the code, with some manual IDA work. In the end I landed on the following function which enables the related block of code:
I traced the usage of these strings back through the code, with some manual IDA work. In the end I landed on the following function which enables the related block of code:
This revealed that the text could be triggered on the Continue Play screen, providing the player hadn't already inserted a coin. On this screen you must press the cannon button (fire 1) four times, the missile button (fire 2) twice, followed by the cannon button again.
On inserting a coin and resuming the game, a (c) SEGA 1987 message will now be shown:
Message 1: (c) SEGA 1987
But what of the other text strings? Unfortunately, it appears that you can only display them using the Mame debugger. The routine to display them is present in the code, but the counter to select the message (which should increment each time you do the cheat), is broken as it resets when the Continue Play screen initializes. I think the original intention was to cycle the message each time the player entered the cheat code, but for whatever reason that never happened.
You can manually set the counter (0x3F9126) to override this behaviour. Let's take a look:
Message 2: Presented By Sega
Message 3: I Love Momoko
Message 4: Programmer Credits
What's interesting is Satoshi Mifune's name appears in the credits here, who later programmed titles including Shenmue and Virtual Striker. It's very difficult to find out the dev team members of these early AM2 titles, so great to have this proven. I wonder who Momoko was...
I also investigated Afterburner I. It contains a similar routine, but is tougher to activate. This is because after pressing fire1 x4 and fire2 x2, you must almost simultaneously coin-up and start.
7 comments:
Who is in the credits for Afterburner 1?
Credits for Afterburner 1 are the same :)
Are these related to the "Lucky Pattern" hidden codes (such as "Your Mission: Rescue Lucy From Match's Hands" and so on that are activated on the ninth running of the demo, or are they completely separate?
They are separate from those other codes I believe. :)
You might like this news of a 3D version of Afterburner: http://m.neogaf.com/showthread.php?t=500742
Might we also see a 3D version of OutRun, I wonder?
Sorry, Space Harrier not Afterburner. But i do wonder what other old SEGA games might get the 3DS treatment.
Thanks Matt! Space Harrier on the 3DS would be awesome.
Unfortunately, I'd predict OutRun won't make the cut, due to Sega losing the Ferrari license for the title.
Maybe someone fancies converting the existing game to 3D once I release the source code? ;) Now there's a project.
Post a Comment