Here's a quick video showing the latest progress with LayOut. You will want to view this full-screen to see the detail and turn the quality level up. As a bonus, there's some dodgy narration from myself, so turn the sound on.
- Edit Road path, width and height.
- Import existing OutRun levels for editing and refinement.
- Export to Cannonball. Levels are fully playable.
I'm quite pleased with the ability to import existing levels. The import function generates the entire track path using nothing but the Curve Info value and direction that was discussed in a previous blogpost. So the large amount of data specifying the x,y of each road segment is completely redundant.
As you can see from the video, creating a playable level literally takes minutes. However, for the final release it will be important to quickly edit/preview sections of each level. I will be making additional changes to Cannonball to support that.
I must stress this is very much a work in progress; it's ugly, but it works!