Firstly, thanks for the kind words and interest surrounding the project. It's much appreciated. I've taken some of the initial feedback on board and released a new version.
The highlights are:
Binaries are here.
The highlights are:
- The beginnings of the configuration system. Currently, its an XML file you must edit manually, but this will eventually become a cool in-game GUI.
- Full screen support
- Scaling in windowed mode
- FPS options. Disable the 60fps mode to recreate the original experience.
- Gear options (automatic option & support for cabinets with a switch based shifter)
- Configurable traffic (including the ability to disable traffic entirely)
- Configurable time (including infinite time)
- Advertise sound option
- A new online manual available here.
- MinGW build now includes necessary DLL files
- Visual C++ build definitely built in release mode this time :)
Binaries are here.
Source code is here. (get compiling for some different platforms!)
I'll be taking a break from coding over the next week, before diving back in and adding configurable controls.
















