Currently going gang busters on the slave CPU road code. It's big, it's ugly, but it's unfortunately necessary to translate a large chunk to C++ before I can proceed with more visible aspects of the game code. The level generation is highly dependent on it. Even after translation, I expected to spend a couple of weeks doing a line by line debug - Visual Studio vs. Mame Debugger. Let battle commence.
Meanwhile, Garnet Hertz provided an update back in October, with regard to their real life OutRun driving cabinet.
Check out a recent video here:
Pretty cool - but someone needs to tell the website author that OutRun was a 16-bit game... ;)
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